Hi, I’m Connor (although I publish my independent work under the brand “Studio Void”) and I have been making games in one form or another since I was 11.
I got my start making simple games with Scratch at school, I quickly moved up to the now discontinued Blender Game Engine before finally delving into to Unreal Engine 4 in 2016, where I have been honing my skills as Technical Designer and Design Generalist.
Since 2016 I have worked on numerous projects such as 2D and 3D platformers, Non-Linear Metroidvania games, and puzzle games.
Video Showreel
I always aim to make my projects as fun and engaging as possible and I am always looking for new and exciting ways to further improve my work and boost the quality of my games.